domenica 20 luglio 2008

WotLK Paladin new Talents & Spell

Qui sotto elenchiamo le modifiche apportate alla classe in WtLK:

Alliance Retribution - Seal of Martyr All melee attacks deal additional Holy damage equal to 35% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing Holy damage at the cost of health equal to 33% of the damage caused. Horde gets also Vengeance counterpart (corrupt)

Retribution Heart of the Crusader (5 Points Required in Retribution, 5 Ranks) -- In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by 1/2/3/4/5%.

Sanctified Retribution (20 Point Required in Retribution, 1 Rank) -- Damage caused by targets affected by Retribution Aura is increased by 2%.

Sheath of Light (20 Points Required in Retribution, 3 Ranks) -- Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds.

Sanctified Wrath (35 Points Required in Retribution, 2 Ranks) -- Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.

Judgement of Wise (0/3) Rank. Judgement Spells restore mana up to 3 group or raid members totalling 20%/40%/60% of the damage caused.

Swift Retribution (40 Points Required in Retribution, 3 Ranks) -- Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%.

The Art of War (40 Points Required in Retribution, 3 Ranks) -- Your damaging Crusader Strikes have a 5/10/15% chance to cause your next Judgement spell to cause double damage.

Righteous Vengeance (45 Points Required in Retribution, 5 Ranks) -- Increases critical damage bonus of all attacks by 3/6/9/12/15%

Divine Storm (50 Points Required in Retribution) -- An instant weapon attack that causes Holy damage to up to ${$i-1} enemies within $a1 yards. The Divine Storm heals up to 3 party or raid members totalling $s2% of the damage caused.


Full Paladin Patch Notes

Auras

* All Auras now affect all party and raid members within the area of effect.
* Retribution Aura damage increased and now gains damage based on Holy spell power.


Blessings

* Four blessings have been turned into "Hand" spells which no longer conflict with or remove other blessings. All Hand spells cost 6% of base mana.
o Blessing of Freedom renamed Hand of Freedom
o Blessing of Protection renamed Hand of Protection
o Blessing of Sacrifice renamed Hand of Sacrifice, with one rank which transfers 20% of the damage taken by the target to the caster for 12 seconds. 2 minute cooldown.
o Blessing of Salvation renamed Hand of Salvation, which reduces total threat of the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
* Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.


Seals and Judgements

* Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health). Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2
* Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
* Seal of Vengeance damage over time effect duration increased to 18 seconds.


Miscellaneous Abilities and Spells

* Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
* Divine Intervention cooldown reduced to 20 minutes.
* Divine Protection and Divine Shield now cost 3% of base mana.
* Hammer of Justice now costs 3% of base mana.
* Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
* Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
* Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
* Righteous Fury now increases threat caused by Holy damage by 90%. (instead of all holy spells)
* Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.


Holy Talents


* Divine Intellect moved to tier 2, increases total Intellect by 3/6/9/12/15%.
* Healing Light moved to tier 2.
* Holy Shock range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
* Illumination moved to tier 3.
* Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
* Improved Seal of Righteousness moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
* Pure of Heart reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
* Sanctified Light now also increases the critical chance of Holy Shock.
* Spiritual Focus moved to tier 1.
* Unyielding Faith moved to tier 2.


Protection Talents


* Anticipation moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
* Avenger's Shield cast time reduced to .5 seconds, duration increased to 10 seconds.
* Divine Strength (Holy) moved to tier 1 in the Protection tree.
* Holy Shield cooldown reduced to 8 seconds. (typo?)
* Improved Devotion Aura moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
* Improved Hammer of Justice now reduces cooldown by 10/20/30 secs.
* Improved Righteous Fury threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
* Redoubt moved to tier 2.
* Toughness moved to tier 3.
* Stoicism moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.


Retribution Talents

* Conviction now increases critical chance with all spells and melee attacks.
* Divine Purpose now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
* Improved Sanctity Aura renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage. ( Sanctity Aura removed.)
* Improved Seal of the Crusader renamed Heart of the Crusader and the effects now apply to all Judgement spells.
* Repentance mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.

Nessun commento:

WotLK Paladin new Talents & Spell

Qui sotto elenchiamo le modifiche apportate alla classe in WtLK: Alliance Retribution - Seal of Martyr All melee attacks deal additional Ho...