
-Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing.
-Cleanse and Purify range increased to 40 yards.
-Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
-Divine Favor: When this ability is cast immediately after a critical heal, it will no longer be removed incorrectly.
-Exorcism mana cost reduced.
-Fanaticism (Retribution) now also reduces threat caused by all actions by 6/12/18/24/30%.
-Hammer of Wrath mana cost reduced.
-Holy Wrath mana cost reduced.
-Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
-Judgement of Light: The combat log will now show the health gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
-Judgement of Wisdom: It is no longer possible for the mana energize effect to trigger off of reapplication of the Judgement of Wisdom.
-Paladin seals no longer have a low chance to be dispelled if you have 3 points in Sanctified Seals.
-Precision (Protection) now increases spell hit chance as well.
-Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
-Righteous Defense: The chance for this ability to land successfully on its targets is now increased by hit rating.
-Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
-Seal of Vengeance: The bonus damage this ability dealt when the debuff is fully stacked on the target was incorrectly too low. It is now increased.
-Spiritual Attunement: This ability will now gain mana properly from Vampiric Embrace heals.
-Vengeance (Retribution) duration increased from 15 to 30 seconds.
-Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
-Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.
La riduzione dell'aggro per i paladini Retribution è ormai realtà.
Queste modifiche non sono le sole in quanto con la 2.3 cambiano radicalmente le mecchaniche delle spell e delle abilità del paladino retibution che vengono spostate sul "melee hit" e su "AP" piuttosto che sullo spell damage.
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